Next upcoming batch : Master Game Character Art Course ! Enroll today

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    • Home
    • About us
    • Student works
    • COURSES
      • Master Character Course
      • Game Character Course
      • Maya Game Art Course
    • Contact us
  • Home
  • About us
  • Student works
  • COURSES
    • Master Character Course
    • Game Character Course
    • Maya Game Art Course
  • Contact us

-Blender Game Art Course-


 Whether you’re a complete beginner or looking to enhance your skills, this course will guide you through hard-surface & organic designs and techniques using 'Blender' primarily.


Duration: 8 Months

Total fee: 96000 Rs. [ Pay in easy Installments ]

Apply Now

Requirement

Requirement

Requirement

Beginner / Intermediate

Duration

Requirement

Requirement

8 Months 

Lifetime Access(videos)

Software

Requirement

Software

Blender, Substance painter, Marmoset toolbag / Unreal engine, 3D Coat

Live Q&A

Course Format

Software

Live feedbacks & interactive discussion on topics

Assignments

Course Format

Course Format

Regular assignments, goals & tasks

Course Format

Course Format

Course Format

Live sessions + Recording of live sessions

NEXT UPCOMING BATCH STARTING FROM: 5th June 2025

Limited seats. Enroll Now

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Course Highlights

- Learning based on latest industry pipeline/tools.

- Transform your selected design into a 3D with live feedbacks for continuous improvement.

- include a variety of multimedia resources such as videos, forums, downloadable materials.

- Hands-on practical training using latest tools and software

- Placement assistance

- Pay your fee in easy installments

- Certificate upon completion

WHAT YOU'LL LEARN

This Course includes :

  1. Blender tools and interface
  2. Hard-surface 3D modeling of Weapons/ Guns / Assets 
  3. Hard-surface 3D modeling of vehicles/ Armors / Environment Designs
  4. Intro to sculpting in Blender
  5. Making of organic design ( Sculpting)
  6. Intro to low topology in Blender
  7. Making of low-poly of your 3D designs
  8. Intro to Uv's inside Blender
  9. Unwrapping of low-poly designs
  10. Intro to substance painter tools and painting techniques
  11. PRB texturing for texturing game models
  12. Presentation using Marmoset / Unreal engine



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