
Already Know Zbrush Basics? Take Your Skills to the Next Level.
Learn:
• Realistic human anatomy
• High-poly to low-poly workflow
• UVs, baking & professional texturing
• Final presentation for portfolio
Duration: 16 Months
Fee: 12000 INR/Month
Intermediate
16 Months
Lifetime Access to Recorded Sessions
Zbrush, TopoGun, 3DCoat, Substance Painter,
Marvelous Designer, XGen (Maya), Fibershop,
Marmoset Toolbag, Unreal Engine
Note: Zbrush basic knowledge required *
Live Interactive Classes
Direct Feedback & Structured Discussions
Regular assignments, goals & tasks
Private Student Learning Lounge
2 Live Interactive Sessions Every Week
Weekly Personalized Video Feedback on Your Work
Flexible Practice Schedule Between Sessions
Certificate Upon Successful Completion








-Introduction to Industry-Standard Software-
Comprehensive overview of essential 3D tools used in character creation for games and films. ( Only Zbrush Basic is not included)
-Game-Ready Topology Techniques-
Optimized retopology workflows for real-time performance and animation-ready assets.
-Advanced Human Anatomy for Artists-
In-depth study of bones, muscles, and surface forms for accurate sculpting.
-Creating Realistic Human Portraits-
From reference gathering to final polish – techniques for sculpting expressive and believable faces.
-Sculpting Human Body Figures-
Full-body sculpting workflow focusing on proportions, gesture, and anatomical accuracy.
-Full Game-Ready Character Production-
Complete character pipeline from sculpt to final textured asset, ready for integration into game engines.
-Physically-Based Texturing (PBR)-
Texturing techniques using Substance tools and other industry-standard software to achieve realism and believability.
-High-End Presentation in Marmoset & Unreal Engine-
Lighting, rendering, and presentation techniques to showcase your character assets professionally.

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