Know the ZBrush Basics? Level Up with This Course!
This course covers complete knowledge for human anatomy and making of characters for games.
Duration: 16 Months
Limited seats. Enroll Now
DaysDays
HrsHours
MinsMinutes
SecsSeconds
Intermediate
16 Months
Lifetime Access(videos)
Zbrush, Topogun, 3D Coat, Substance painter, Marvelous designer, Xgen(Maya), Marmoset/Unreal Engine
Note: Zbrush basic knowledge required *
Live feedbacks & interactive discussion on topics
Regular assignments, goals & tasks
Live sessions + Recording of live sessions
-Introduction to Industry-Standard Software-
Comprehensive overview of essential 3D tools used in character creation for games and films. ( Only Zbrush Basic is not included)
-Game-Ready Topology Techniques-
Optimized retopology workflows for real-time performance and animation-ready assets.
-Advanced Human Anatomy for Artists-
In-depth study of bones, muscles, and surface forms for accurate sculpting.
-Creating Realistic Human Portraits-
From reference gathering to final polish – techniques for sculpting expressive and believable faces.
-Sculpting Human Body Figures-
Full-body sculpting workflow focusing on proportions, gesture, and anatomical accuracy.
-Full Game-Ready Character Production-
Complete character pipeline from sculpt to final textured asset, ready for integration into game engines.
-Physically-Based Texturing (PBR)-
Texturing techniques using Substance tools and other industry-standard software to achieve realism and believability.
-High-End Presentation in Marmoset & Unreal Engine-
Lighting, rendering, and presentation techniques to showcase your character assets professionally.
13000 INR
Pay your fee every month
Copyright © 2025 Zart OnlineMasterClasses - All Rights Reserved.
Welcome!
be the first to know about our latest offerings / promotions & updates!
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.