Next upcoming batch : Game Character Art Course ! Enroll today

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    • Home
    • About us
    • Student works
    • COURSES
      • ZBrush Bootcamp NEW!
      • Master Character Course
      • Game Character Course
    • Contact us
  • Home
  • About us
  • Student works
  • COURSES
    • ZBrush Bootcamp NEW!
    • Master Character Course
    • Game Character Course
  • Contact us

-Game Character Art Course-

 

  Know the ZBrush Basics? Level Up with This Course! 

This course covers complete knowledge for human anatomy and making of characters for games. 


Duration: 16 Months

Apply Now

NEXT UPCOMING BATCH STARTING FROM: 9th of October 2025

Limited seats. Enroll Now

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Requirement

Requirement

Requirement

 Intermediate 

Duration

Requirement

Requirement

16 Months 

Lifetime Access(videos)

Software

Requirement

Software

Zbrush, Topogun, 3D Coat, Substance painter, Marvelous designer, Xgen(Maya), Marmoset/Unreal Engine

Note: Zbrush basic knowledge required *


Live Q&A

Course Format

Software

Live feedbacks & interactive discussion on topics

Assignments

Course Format

Course Format

Regular assignments, goals & tasks

Course Format

Course Format

Course Format

Live sessions + Recording of live sessions

-Topics Covered-

Done with the Basics? Dive Deeper into ZBrush Mastery!

 -Introduction to Industry-Standard Software-
Comprehensive overview of essential 3D tools used in character creation for games and films. ( Only Zbrush Basic is not included) 


-Game-Ready Topology Techniques-
Optimized retopology workflows for real-time performance and animation-ready assets.

 

 -Advanced Human Anatomy for Artists-
In-depth study of bones, muscles, and surface forms for accurate sculpting.

 

 -Creating Realistic Human Portraits-
From reference gathering to final polish – techniques for sculpting expressive and believable faces. 


 -Sculpting Human Body Figures-
Full-body sculpting workflow focusing on proportions, gesture, and anatomical accuracy. 


  -Full Game-Ready Character Production-
Complete character pipeline from sculpt to final textured asset, ready for integration into game engines. 


 -Physically-Based Texturing (PBR)-
Texturing techniques using Substance tools and other industry-standard software to achieve realism and believability. 


 -High-End Presentation in Marmoset & Unreal Engine-
Lighting, rendering, and presentation techniques to showcase your character assets professionally. 

TUITION

2.08 Lakhs ( total )

13000 INR

Pay your fee every month

Course Highlights

- Learning based on latest industry pipeline/tools.

- Transform your selected design into a 3D with live feedbacks for continuous improvement.

- include a variety of multimedia resources such as videos, forums, downloadable materials.

- Hands-on practical training using latest tools and software

- Placement assistance

- Pay your fee in easy installments

- Certificate upon completion

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