
Build complete production-ready 3D characters from scratch.
Learn:
• Hard-surface sculpting
• Realistic human anatomy
• High-poly to low-poly workflow
• UVs, baking & professional texturing
• Final presentation for portfolio
Duration: 18 Months
Fee: 12000 INR/Month
Beginner to Intermediate Level
18 Months
Lifetime Access to Recorded Sessions
Zbrush, TopoGun, 3DCoat, Substance Painter,
Marvelous Designer, XGen (Maya), Fibershop,
Marmoset Toolbag, Unreal Engine
Live Interactive Classes
Direct Feedback & Structured Discussions
Weekly Tasks & Portfolio-Based Projects
Private Student Learning Lounge
Twice Weekly Live Sessions
Weekly Personalized Recorded Feedback Review
Work at Your Own Pace Between Classes
Certificate Upon Successful Completion








-Introduction to Industry-Standard Software-
Comprehensive overview of essential 3D tools used in character creation for games and films.
-Hard Surface Sculpting Techniques-
Precision modeling and sculpting methods for armor, weapons, props, and mechanical assets.
-Game-Ready Topology Techniques-
Optimized retopology workflows for real-time performance and animation-ready assets.
-Advanced Human Anatomy for Artists-
In-depth study of bones, muscles, and surface forms for accurate sculpting.
-Creating Realistic Human Portraits-
From reference gathering to final polish – techniques for sculpting expressive and believable faces.
-Sculpting Human Body Figures-
Full-body sculpting workflow focusing on proportions, gesture, and anatomical accuracy.
-Full Game-Ready Character Production-
Complete character pipeline from sculpt to final textured asset, ready for integration into game engines.
-Physically-Based Texturing (PBR)-
Texturing techniques using Substance tools and other industry-standard software to achieve realism and believability.
-High-End Presentation in Marmoset & Unreal Engine-
Lighting, rendering, and presentation techniques to showcase your character assets professionally.

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