This course covers complete knowledge of sculpting Hard-surface, Sci-fi 3D models, sculpting human figures, making full high-poly characters inside Zbrush. And making them game ready by doing low-poly, Uv's , baking , texturing and presentation.
Duration: 18 Months
Limited seats. Enroll Now
DaysDays
HrsHours
MinsMinutes
SecsSeconds
Beginner / intermediate
18 Months
Lifetime Access(videos)
Zbrush, Topogun, 3D Coat, Substance painter, Marvelous designer, Xgen(Maya), Marmoset/Unreal Engine
Live feedbacks & interactive discussion on topics
Regular assignments, goals & tasks
Live sessions + Recording of live sessions
-Introduction to Industry-Standard Software-
Comprehensive overview of essential 3D tools used in character creation for games and films.
-Hard Surface Sculpting Techniques-
Precision modeling and sculpting methods for armor, weapons, props, and mechanical assets.
-Game-Ready Topology Techniques-
Optimized retopology workflows for real-time performance and animation-ready assets.
-Advanced Human Anatomy for Artists-
In-depth study of bones, muscles, and surface forms for accurate sculpting.
-Creating Realistic Human Portraits-
From reference gathering to final polish – techniques for sculpting expressive and believable faces.
-Sculpting Human Body Figures-
Full-body sculpting workflow focusing on proportions, gesture, and anatomical accuracy.
-Full Game-Ready Character Production-
Complete character pipeline from sculpt to final textured asset, ready for integration into game engines.
-Physically-Based Texturing (PBR)-
Texturing techniques using Substance tools and other industry-standard software to achieve realism and believability.
-High-End Presentation in Marmoset & Unreal Engine-
Lighting, rendering, and presentation techniques to showcase your character assets professionally.
13000 INR
Pay your fee every month
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